![]() The Riot Foam variant builds gross looking foam that can cake onto enemies and leave them unable to move or fire their weapon. The Firestarter variant puffs a cloud of highly combustible gas. Its first variant, Reinforcer, sends a gas cloud that bolsters ally armor. Chem LauncherĬhem Launcher is a multipurpose defensive/offensive skill. The Reviver variant brings downed allies back to life, and the Booster variant sends a stimulant to allies that boost their combat stats. The Stinger variant deploys micro-drones that attack nearby enemies to create a diversion (read: not as powerful as turrets). Its first variant, Restorer, repairs allies’ armor. If you’re a solo player or haven’t entered the Dark Zone, Hive isn’t practical. The Hive is a multipurpose skill, but its main use is for helping out allies. The Sniper variant is fitted with a long barrel and can be manually directed to fire at specific enemies, leading to one shot skills. It’s helpful when you’re near a cluster of enemies and to keep enemies from approaching your position. ![]() The Incinerator variant shoots fire rather than bullets. We cannot count the number of times deploying a turret has saved us during boss fights. Even in its default state, Assault, the Turret can be used effectively all throughout the campaign. The Turret is exactly what it sounds like, a small-mounted gun that shoots automatically at nearby enemies. Pulse is a neat skill, but once you play The Division 2 for a while and start to become familiar with enemy movements, it’ll be one of the least desirable skills. Hogwarts Legacy Ghosts of Our Love guide: how to find the floating candles
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